The Snackrooms
A downloadable game
Snackrooms is a text game about weight gain. You play as Jill (inspired by the amazing game from blobygon), 19, who ends up in a building that never seems to end: dining rooms, a casino, contract desks, and doors that don't always lead where they say. She arrives at 100 kg. There is a way out, but it costs something, and the rooms would much rather she stayed for one more plate.
There are no pictures. Everything is told in words and sound.
The rooms pay attention. They notice what you do, and the longer you play, the better they get at it. What to expect;
- Two levels: The Snackrooms and The University
- Escape is the only real ending
- Saves after every choice (no going back, that'd be boring!)
- Windows, Linux and Android builds
There's a lot more but it would be boring if I told you. Please give me constructive feedback so I can iterate on this game a bit more.
Content: non-consensual weight gain, feeding, body horror, psychological manipulation, mockery. No sexual content. All characters are adults.
Version 1.21 has some of the changes people requested:
- Better progression system, it's still quite quick to increase but at least not going from 100kg to like 1 ton in 5 messages anymore.
- A bit more cohesion, but still working out some kinks
- Apple release (untested)
- Bug fixes on Android
Version 1.22 is out on Patreon and includes:
- Beginnings of character customization
- Deeper going storyline
- Beginnings of my own writing
Next update is going to take a while longer due to expenses!
Like the game? Support development and get new builds early on Patreon: https://www.patreon.com/c/chonkinator
| Updated | 2 days ago |
| Published | 9 days ago |
| Status | In development |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Chonkinator |
| Genre | Adventure |
| Tags | 2D, Adult, NSFW, Singleplayer, Text based, weight-gain |
| AI Disclosure | AI Assisted, Code, Text |
Download
Click download now to get access to the following files:
Development log
- Engine changes5 days ago




Comments
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Sorry guys, old saves might become corrupted due to the new saving system. From now on I will make sure to keep it compatible where ever possible but there's a real possibility you're going to miss new writing if you don't restart your save progress.
can you make this available on apple?
You commented just in time, new update has it. Cannot playtest it though as I have no apple silicon in my house, let me know if there's anything preventing you from playing the game!
can we see the new guest progressively get fatter as well, and maybe some slob content?
Working on it, might take a while.
On android you can't start any game mode
Should be fixed.
right now the student debt and interest can go out of hand, mandatory meal can go to number of billion that the game cannot handle it and freeze up. Also hope there's a stomach capacity feature, where overeating can expand how much till feel full (tho can set a max digest speed as failsafe).
Thanks, I'm going to look at this!
Removed university due to unsustainable complexity.
Please share your bugs here and on what platform you play.
Linux.
Menu options 1, 2, and 3, consistently and irritatingly change and I can't track where each leads half the time. Sometimes, 1 leads to an opportunity to eat a meal and sometimes receive a token. Option 2 sometimes leads to Bryony, other times it leads to the Casino. Option 3? Here be dragons.
On the topic of Tokens, if I am supposed to get one per plate, then that's a lie. I'll direct the player character to have a plate, finish it in full, and not get anything other than an incredibly irritating/sarcastic congratulations from the rooms.
The writing is inconsistent and rarely, if ever, maintains continuity. Every scene is haphazardly grafted to the next, with dialogue speaking in events and people who haven't been met yet, or haven't been done. Choices are unreliable and don't give clear enough instruction as to why some can and can not be selected.
During my first route through, I got stuck in a loop with someone called Odel, or some such name. My only options were to thank some nebulous entity or talk to her. Occasionally Bryony would show up, but I could never return to the main interface of Options 1, 2, 3, and the Feed. I then restarted and got stuck, once again, in the perpetual Odile loop.
I respect the notion that the player should be keen eyed and take note of their surroundings, but when those surroundings are as stable as a Salvador Dalí painting, it's not fun, it's a slog. Three word sentences are a bane to my senses and I have seen far too many in my three attempts to play this.
Hello ReCrofnead, love the profile picture.
Thanks for the feedback, I agree that the main story isn't really a story and that is something I am working on with human writing but that takes some time. As for the loops and characters, I am going to investigate closer, thanks for this as I didn't catch it.
Menu options change due to the manipulation tactics of the snackrooms but I am still tuning values as it can be a bit out of reach sometimes. Check back in a few weeks and I hope you'll have a better experience! :)
Should be fixed
Android:
It just crashes completely after the second choice
Found the crash! Turn off vibration as a work around
Actually its still very unstable on Android even with it turned off but at the very least you can actually try to play
That did it, thank you :)
Should be fixed now.
Noted, will look at it thanks!